nav files for 26 maps: as_shelter, cs_alhambra, cs_assault_cz, cs_assault23, cs_crimetown, cs_desperados, cs_duke2k, cs_pipeline, cs_rio, cs_robbery, de_airstrip, de_airstrip_cz, de_alps, de_artmuseum, de_aztec_ruins, de_clan1_mill, de_dam_final, de_indust, de_karachi01, de_manila, de_museum, de_nazca2, de_plaka, de_roadhouse, de_sad_evening, de_vine.
=============================================== ============== CSBot nav pack v2.0 ================ =============================================== * hand tuned and painted by commonbullet: www.geocities.com/commonbullet - as_shelter (v10) - cs_alhambra (v10) - cs_assault_cz (v10) - cs_assault23 (v10) - cs_crimetown (v10) - cs_desperados (v10) - cs_duke2k (v10) - cs_rio (v11) - cs_robbery (v10) - de_airstrip (v11) - de_airstrip_cz (v11) - de_alps (v12) - de_aztec_ruins (v10) - de_clan1_mill (v10) - de_indust (v10) - de_manila (v10) - de_nazca2 (v11) - de_plaka (v10) - de_roadhouse (v10) - de_sad_evening (v10) * hand tuned and painted by guppy and Ned KiLLy: - cs_pipeline [i] - de_museum.nav [ii] - de_artmuseum.nav - de_karachi01.nav [i] Known issue: The bots have trouble climbing the 'vine' ladders against the cliff face. This is a problem with CSBot itself and cannot be fixed in the .nav file. It is still playable, the bots have no problems reaching and bombing both sites, so I felt I should still release this file. We enjoy using it anyway and thought others might also! [ii] This nav file is hand edited and place painted. Fixed the problems with bots getting stuck on the textures in the basement. * hand tuned and painted by Ned KiLLy: - de_vine.nav * hand tuned and painted by Tron73: - cs_pipeline * hand tuned and painted by Tron73 and Dead Bwoy: - de_dam_final (v1.1 beta) [i] [i] Originally edited and place painted by Tron73. v1.0 - Updated by Dead Bwoy. v1.1 - Updated by Dead Bwoy for ONS compliance.
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